DYNAMIC SIMULATION PARAMETERS
Split Species
Randomize Default Genome Weights (restart to take effect)
Agent Neighbors
Agent Size Changes With Energy
Food and Poison Outside Outer Circle
Food and Poison Inside Inner Circle
Enforce Minimum Food
Enforce Minimum Poison
Randomize Food and Poison Phase Times
Randomize Food and Poison Lifetimes
Periodically Repopulate Food
Periodically Repopulate Poison
FREE RANGE MODE
End Generation When Food is Gone or Energy is Depleted


NOTE TO USER: The following parameters take effect after clicking out of the input field.
Number of Agents in Simulation (restart to take effect)
Neighbors Detected by Agents (restart to take effect)
Agent Visual Radius (pixels)
Generation Time (ticks)
Species Compatibility Threshold
Food to Agent Ratio
Poison to Agent Ratio


Agent Fitness Function:

(Raw Energy) + (Calories Eaten) + (Poison Calories Eaten)